Compare commits

..

3 commits

Author SHA1 Message Date
9b8922eb3b Release 0.4.0 2026-09-14 10:18:46 +02:00
88ba40081b Release 0.3.1 2026-09-10 21:50:41 +02:00
b532e2d2a4 Release 0.3.0 2026-09-10 16:03:19 +02:00
3 changed files with 82 additions and 26 deletions

View file

@ -18,11 +18,20 @@ EVE_SSO_CLIENT_SECRET=
# itself. A mismatch fails at login with an SSO error, not at startup.
EVE_SSO_REDIRECT_URI=http://<docker-host-lan-ip>:8000/callback
# Host port to serve on. Change it if something already uses 8000; the port you
# pick must match the one in EVE_SSO_REDIRECT_URI above.
EVE_ASSISTANT_PORT=8000
# --------------------------------------------------------------------------
# Who is running this instance
# --------------------------------------------------------------------------
# Sent as the contact address in the User-Agent on every call this app makes to
# ESI and to mokaam.dk. Both operators expect a real address, and CCP's
# published guidance is that it identifies whoever is running the software.
# Leave it unset and someone else answers for your traffic.
# Optional HERE: this only SEEDS the "Contact address" setting, so a deployment
# can supply it without anyone opening the page. You can equally set it under
# General on the Configuration page, and that wins over this value.
#
# But one of the two MUST be set. It is sent in the User-Agent on every call this
# app makes to ESI and to mokaam.dk; both operators expect a real address, and
# CCP's guidance is that it identifies whoever is RUNNING the software. The Data
# page refuses to fetch anything at all until it has one, because unset it would
# be somebody else answering for your traffic.
EVE_ASSISTANT_CONTACT_EMAIL=

View file

@ -8,13 +8,12 @@ API and does the arithmetic locally.
Single user, several characters. It is not a service and there is no hosted
version — you run it on your own machine and your data stays there.
> **Read this before you deploy.** The app currently assumes the author's corner
> of space: production in **Fountain**, hauling based at **C-N4OD**, and a
> specific set of jump-drive skills and courier rates. If you live elsewhere the
> pages will render and the numbers will be **wrong rather than blank** — the
> cost model has no way to tell you it is quoting freight from a system you have
> never docked in. Making those configurable is the next milestone. Until then,
> treat this as usable only if you are in Fountain.
> **Read this before you deploy.** This is a tool one person built for their own
> corner of space and then made configurable. It should now work anywhere, but
> every figure it quotes rests on settings **you** have to supply — your
> reprocessing yield, your jump skills, your hulls, your courier's rate. The
> defaults are somebody else's. Work through Configuration before trusting a
> number.
## What you need
@ -76,6 +75,8 @@ writable by that uid on the host:
mkdir -p data && chown 1000:1000 data
```
Prefix the `chown` with `sudo` unless your own account happens to be uid 1000.
Skipping this is the most common first failure: the container starts and then
cannot write its database.
@ -86,24 +87,66 @@ docker login forge.narog.fr # only while access is invite-only
docker compose up -d
```
### 6. Load the game data
### 6. Log in — and claim the instance
A fresh install has an empty reference database, so blueprint search and every
planner return nothing until this runs once. It downloads CCP's Static Data
Export and takes a few minutes:
Open the address from your callback URL (without `/callback`) and click **Log in
with EVE Online**. Everything below is behind this: the Data and Configuration
pages both redirect to the login until you have done it.
```
docker compose exec app python -m app.sde.sync
```
**The first character to log in claims the instance.** After that an unknown
character is refused unless you are already logged in and adding it yourself. So
log in once before the port is reachable by anyone else.
Re-run it after a game patch — nothing does it on a schedule.
### 7. Load the game data
### 7. Log in
**Data → Download game data.** This pulls CCP's Static Data Export — blueprints,
recipes, systems, market groups. It is a few hundred megabytes and takes a few
minutes.
Open the address from your callback URL (without `/callback`) and add your
characters. Then use the **Data** page to pull assets, blueprints, jobs and
prices; nothing is fetched in the background, so that button is what makes the
rest of the app show anything.
Nothing works before this: the database schema exists but is empty, so every
planner renders blank. Re-run it after a game patch; nothing does it on a
schedule.
### 8. Configure, in this order
Go to **Configuration**. The order matters — later steps depend on earlier ones.
1. **Production system.** Search for the system you build in. This is the one
setting that decides your production *region*, which is where the app prices
what you make and which market Procurement compares against. Nothing that
involves selling works until it is set.
2. **Contact address**, under General. Sent to ESI and mokaam.dk in the
User-Agent to identify you as the operator. **Data refuses to fetch anything
until this is set** — it is not optional.
3. **Staging systems**, if you stage separately from where you build.
4. **The panels that apply to you** — Routing (your haulers, hulls, jump skills
and courier rate), Industry (taxes, fees, assumed ME), Reactions, Planetary
industry, Procurement, LP. Every field explains what it means and what it
affects. **The defaults are the author's, not yours.**
5. **Structures**, on each planner's own config page — `/industry/config`,
`/reactions/config`, `/pi/config`. These are lists rather than settings, so
they live with the view that uses them.
### 9. Add your other characters and pull your data
**Characters → Add a character** for each alt, then **Data → Refresh** to pull
assets, blueprints, industry jobs and prices. Nothing is fetched in the
background, so that button is what makes the rest of the app show anything.
## Your settings are a file you can keep
Every save also writes `data/config.toml`, a plain text file with a comment
above each value explaining what it does. It holds **no credentials** and is
safe to commit.
Two things that buys you:
- **Back it up.** Copy it somewhere you control and a rebuilt install is one
file away from being configured again.
- **Edit it by hand.** Change a value, restart the container, and it applies.
The database is what the app reads at runtime; the file is rewritten from it on
every save and read back at startup.
## Upgrading

View file

@ -10,10 +10,14 @@ services:
# a release can carry a one-way database migration, so upgrading is
# something you do deliberately (`git pull`), not something a restart does
# to you.
image: forge.narog.fr/eve-assistant/app:0.2.0
image: forge.narog.fr/eve-assistant/app:0.4.0
restart: unless-stopped
ports:
- "8000:8000"
# Host port from .env, so a port clash does not force you to edit this
# file -- which is generated and would be reverted by the next `git pull`,
# silently moving the app back to 8000 and breaking the callback URL you
# registered with CCP. The container side stays 8000.
- "${EVE_ASSISTANT_PORT:-8000}:8000"
volumes:
# Holds sde.db (game reference data) and app.db (your tokens, settings,
# and the latest snapshot of your assets). Both are latest-snapshot-only