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Author SHA1 Message Date
9b8922eb3b Release 0.4.0 2026-09-14 10:18:46 +02:00
88ba40081b Release 0.3.1 2026-09-10 21:50:41 +02:00
3 changed files with 31 additions and 11 deletions

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@ -18,6 +18,10 @@ EVE_SSO_CLIENT_SECRET=
# itself. A mismatch fails at login with an SSO error, not at startup.
EVE_SSO_REDIRECT_URI=http://<docker-host-lan-ip>:8000/callback
# Host port to serve on. Change it if something already uses 8000; the port you
# pick must match the one in EVE_SSO_REDIRECT_URI above.
EVE_ASSISTANT_PORT=8000
# --------------------------------------------------------------------------
# Who is running this instance
# --------------------------------------------------------------------------

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@ -75,6 +75,8 @@ writable by that uid on the host:
mkdir -p data && chown 1000:1000 data
```
Prefix the `chown` with `sudo` unless your own account happens to be uid 1000.
Skipping this is the most common first failure: the container starts and then
cannot write its database.
@ -85,17 +87,27 @@ docker login forge.narog.fr # only while access is invite-only
docker compose up -d
```
### 6. Load the game data
### 6. Log in — and claim the instance
Open the app and go to **Data → Download game data**. This pulls CCP's Static
Data Export — blueprints, recipes, systems, market groups. It is a few hundred
megabytes and takes a few minutes.
Open the address from your callback URL (without `/callback`) and click **Log in
with EVE Online**. Everything below is behind this: the Data and Configuration
pages both redirect to the login until you have done it.
**The first character to log in claims the instance.** After that an unknown
character is refused unless you are already logged in and adding it yourself. So
log in once before the port is reachable by anyone else.
### 7. Load the game data
**Data → Download game data.** This pulls CCP's Static Data Export — blueprints,
recipes, systems, market groups. It is a few hundred megabytes and takes a few
minutes.
Nothing works before this: the database schema exists but is empty, so every
planner renders blank. Re-run it after a game patch; nothing does it on a
schedule.
### 7. Configure, in this order
### 8. Configure, in this order
Go to **Configuration**. The order matters — later steps depend on earlier ones.
@ -115,11 +127,11 @@ Go to **Configuration**. The order matters — later steps depend on earlier one
`/reactions/config`, `/pi/config`. These are lists rather than settings, so
they live with the view that uses them.
### 8. Add your characters and pull your data
### 9. Add your other characters and pull your data
**Characters → Add a character**, then **Data → Refresh** to pull assets,
blueprints, industry jobs and prices. Nothing is fetched in the background, so
that button is what makes the rest of the app show anything.
**Characters → Add a character** for each alt, then **Data → Refresh** to pull
assets, blueprints, industry jobs and prices. Nothing is fetched in the
background, so that button is what makes the rest of the app show anything.
## Your settings are a file you can keep

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@ -10,10 +10,14 @@ services:
# a release can carry a one-way database migration, so upgrading is
# something you do deliberately (`git pull`), not something a restart does
# to you.
image: forge.narog.fr/eve-assistant/app:0.3.0
image: forge.narog.fr/eve-assistant/app:0.4.0
restart: unless-stopped
ports:
- "8000:8000"
# Host port from .env, so a port clash does not force you to edit this
# file -- which is generated and would be reverted by the next `git pull`,
# silently moving the app back to 8000 and breaking the callback URL you
# registered with CCP. The container side stays 8000.
- "${EVE_ASSISTANT_PORT:-8000}:8000"
volumes:
# Holds sde.db (game reference data) and app.db (your tokens, settings,
# and the latest snapshot of your assets). Both are latest-snapshot-only